using System;
using System.Drawing;
using System.Text;

namespace GriffinNav.Map.VirtualEarth
{
    internal class PixelPoint
    {
        internal int LevelOfDetail = -1;
        internal int X = -1;
        internal int Y = -1;

        internal PixelPoint()
        {

        }

        internal PixelPoint(int x, int y, int levelOfDetail)
        {
            LevelOfDetail = levelOfDetail;
            X = x;
            Y = y;
        }
    }
}
